

They’re nearly all disfigured, mutilated human bodies that do things like crawl around without legs, are stapled to walls, have their hands replaced with knives, and other such disfigurements. With the dominant theme being a hospital, the enemies are naturally hospital-themed. Close by, she gets to test her new equipment on her first enemy. She soon finds her first weapon, and its accompanying, fourth wall-breaking instruction sheet. Getting up, Caroline quickly gets dressed and solves the game’s first puzzle before leaving the bathroom, now with many questions that need to be answered. She wakes up nude in a bathtub, to find her right eye has been cut out, her face bandaged up, and a tube has been inserted down her throat. As she enters the mansion/church/hospital, she is knocked unconscious. The story begins in December 1994 with Caroline Walker, a Canadian woman, receiving a photograph in the mail of two twin girls that prompts her to find out what is happening with them. As you encounter more diary entries, you get a clearer picture of exactly what’s going on, and how things connect to each other in the story. Major plot revelations are primarily told through the game’s many diary entries rather than its few cutscenes. Both the visual motifs, and the story and themes are a combination of religious horror, familial abuse horror, and especially medical and body horror. Its setting is a mansion that also triples as a church and a hospital, and looks like a mixture of all three. While Resident Evil games went for a sci-fi type of zombie and monster horror, and Silent Hill went the supernatural and psychological route with different visual motifs throughout its lifetime, Tormented Souls has its own distinct identity. The game’s themes are also a bit different. For example, the recording tape that the protagonist uses also serves an in-story purpose: occasionally, she will actually voice her thoughts aloud on what’s happening, as if she’s genuinely recording her progress for other people to listen to if she were to die. It takes some of these retro elements and evolves them a bit. Various collected objects are used to solve puzzles, which are required for making progress.īut that’s not to say that Tormented Souls is only stuck in the past. Saves are also limited, in the form of recording tapes that players must find and use on a recording device if players are out of recording tapes, they cannot save their game.

The Resident Evil feature of being able to rotate objects in inventory and search them for hidden secrets and interactivity is also brought back. These are all staples of the genre that newer games have largely moved past. Pre-baked camera angles that the player can’t change, optional tank controls (where up is forwards and left/right turn the character) alongside regular analog controls (where pushing in a direction moves in that direction), room-by-room level design with black screen transitions between rooms, progress sometimes being locked behind puzzles, and the path being sometimes blocked by simple objects that any human should be able to just step over. Tormented Souls definitely takes us back with its retro style of survival horror gameplay. Resident Evil also changed its gameplay style and theme to be more focused on action, before remaking itself again in the first-person perspective.īut while survival horror has moved on in other ways, Chilean developer Abstract Digital Works and Italian developer Dual Effect teamed up to bring back the old style of Resident Evil and Silent Hill games with an indie horror game of their own, Tormented Souls.

Silent Hill was handed off to different developers who each had their own take, before Konami decided to become what they are today.
#Tormented souls main character series
Resident Evil and Silent Hill were once the dominant leading franchises of the survival horror genre, ushering in a new style of gameplay and storytelling before each series evolved in different directions.
